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NPC Generator

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Advanced [show]


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black fur is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Shipwright.

Motivation: To end his boredom.

Ideals: Athletic, Professionalism. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Kite In the Wind, Male Tabaxi Wizard 8
Medium (5'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 12 (+1)19 (+4)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 900 gp. Peridot (60 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp). Azurite (8 gp). Black pearl (1400 gp).


Social Check DCs


Therai Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his monstrous two handed axe, and carries monstrous two handed axes. He keeps his chestnut hair in a flapper bob. He has gleaming, smiling black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Fighting, Joker. Bonds: Family, Slave. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Therai Merit, Male Tiefling Adept 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. 1 Healer’s kit.


Social Check DCs


Harbek Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, tan cloak. His silver hair is kept up in a ponytail inside a deerstalker hat. His green eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: The child of eastern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: He wants to get laid; and he has a crush on the local sellsword

Flaws: Terse. Bonds: Immigrant, Adventurer, Nature, Family, Has a crush. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Harbek Frostbeard, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp.


Social Check DCs


Randal Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His red hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 8 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Forgetful, PTSD, Depressed. Bonds: Immigrant. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Randal Hadleigh, Male Human Druid 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 pp. Moss agate (12 gp). 1 Chain shirt.


Social Check DCs

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