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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jebeddo Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" northern man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His auburn hair is knotted and matted. His eyes are violet.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Jebeddo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Job. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Jebeddo Musgraben, Male Gnome Warrior 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Greethen Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His brass crest is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also hits on women, regardless of circumstances.

History: Greethen was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Greethen Delmirev, Male Dragonborn Barbarian 13
Medium (6'6") Dragonborn, True Neutral (CR 13)
Armor Class 13
Hit Points 95 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Silver pearl (60 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is generally shirtless and showing off his tattooed chest. His left hand appears badly burned and disfigured. His chestnut hair is thinning but still full. His eyes are gray and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Job, Religious. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Cooper, Male Human Commoner 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 11 (+0)15 (+2)
Skills Athletics +5, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odo Clinton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man very much looks the part of a Knight. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Layabout profession.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a goblins raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Family, Enemies. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Odo Clinton, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs

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