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NPC Generator

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Advanced [show]


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: This man loves writing and to teach people writing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Artistic. Flaws: Insane, Fearful, Ugly. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Alberich Dankil, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has a white handlebar mustache and slicked back white hair. He has green eyes and a blue hat with a tan feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He used his abilities to trick people and travel the world for free.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Flaws: Insomniac, Ugly. Bonds: Poor, Criminal record, In love. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Solomon Graeme, Male Human Ranger 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. 1 Good lock.


Social Check DCs


Galinndan Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Architect does. He carries with him a set of maces on his belt, each one with a amber on the hilt. With a patchy chestnut beard and wild chestnut hair. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Architect.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Galinndan Erenaeth, Male Elf Warlock 2
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 220 gp. Lapis lazuli (5 gp).


Social Check DCs


Guy Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Marshal. His tied-back hair is black. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal painting training, and achieved minor success. He has achieved small success as a Marshal.

Motivation: He is unsatisfied with his job; and he wants to get laid

Ideals: Entrepeneur, Artistic. Bonds: Job, Religious, Has a crush. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Guy Perceval Burke, Male Half-Elf Adept 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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