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NPC Generator

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Advanced [show]


Rolf Chatham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is greasy and uncared for. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and marry his brother to traveling adventurers

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rolf Chatham, Male Human Expert 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 110 gp. Eye agate (10 gp).


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He has brown fur. He wears an eyepatch.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His mother raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Marshal for hire.

Motivation: To unite with his sister; and regain custody of his daughter

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Criminal record, Family. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Shifting On the Water, Male Tabaxi Warlock 6
Medium (5'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 17 (+3)13 (+1)
Skills History +5, Stealth +5
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 4000 sp.


Social Check DCs


Flask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His yellow fur is thinning but still full. He has a dull look in his blue eyes.

Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to unite with his brother

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Family. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Flask Running, Male Tabaxi Paladin 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp.


Social Check DCs


Xappan Care, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a pixie cut. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality.

Ideals: Passionate, Philantrophist. Flaws: Addict. Bonds: Poor, Slave. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Xappan Care, Male Tiefling Bard 13
Medium (6'5") Tiefling, True Neutral (CR 13)
Armor Class 12
Hit Points 63 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 100 pp. Alexandrite (1600 gp). Zircon (80 gp). Deep green spinel (110 gp). Jasper (80 gp). Deep green spinel (110 gp). Aquamarine (1600 gp). Bloodstone (80 gp). Alexandrite (1600 gp). Carnelian (80 gp). Emerald (700 gp).


Social Check DCs

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