Beiro Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his black hair in a flapper bob. He has hazel eyes.
Personality: Confrontational and typically high on some drug or another. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Beiro was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 100 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial, Infernal, Terran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 200 pp. Brown-green garnet (150 gp). Silver pearl (150 gp). Azurite (16 gp). Deep blue spinel (800 gp). Red garnet (150 gp). Malachite (16 gp). 1 Medium magic item.
Tethren Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Tethren is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his mother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 14)
Armor Class 9
Hit Points 73 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Halfling
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
Possessions: 2000 gp. Brown-green garnet (80 gp). Tourmaline (80 gp). Fiery yellow corundum (700 gp). Violet garnet (1600 gp). 1 Medium magic item.
Mreksh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black crest is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic, Fighting. Bonds: Poor, Guardian, Family. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 700 gp. Emerald (1400 gp).
Pikar Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This man wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time, and sports empty pouches on his belt. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Body Guard, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He has a crush on the local Body Guard; and he'd like to take his coworkers down a peg
Flaws: Mundane. Bonds: Criminal record, Poor, Job, Has a crush. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
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