Golm Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears bulky brown painted plate armor. His black hair, when down, is lengthy. His eyes are gray and beady.
Personality: Golm is depressed about a lot of things. He tends to be a nihilist. A true patriot, Golm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Golm was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Cartwright for hire.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Freshwater pearl (16 gp). 1 Minor magic item.
Gerald Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak. His skin is fair and his fingers are delicate and long. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying sister.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 14)
Armor Class 11
Hit Points 115 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon, Goblin
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp.
Flame Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His gray fur is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Flame was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Artistic, Fighting. Bonds: Attractive, Poor, Adventurer. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp.
Bathin Soft, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting blue shirt and pants, and is pretty ugly. He has moderate length brown hair. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Slave. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 600 gp.
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