Darrak Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tan trousers with black and white striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut short. His brown eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Religious, Nature. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Seven Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a brown coat over a black low-cut shirt, and a feathered hat upon his head. His long white fur is drawn into a two foot long braid. He has gleaming, smiling blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Seven enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east. Seven was born on a far eastern island where he grew up under the tutelage of his father, an expert Sculptor. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Justice. Flaws: Hedonist, Secretive, Fearful. Bonds: Immigrant. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp. Violet garnet (200 gp). Pink pearl (140 gp).
Lamlis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is thinning but still full. His gray eyes peer out from beneath his Stetson blue hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Lamlis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and obtaining odd cultural elven artifacts is his passion
Ideals: Passionate. Flaws: Hedonist. Bonds: Nature, Adventurer, Criminal record. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 42 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Sylvan, Celestial
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 200 pp. Moss agate (16 gp). Deep blue spinel (1300 gp). Deep blue spinel (1300 gp). Onyx (70 gp). Rock crystal (70 gp). Alexandrite (1300 gp). Obsidian (16 gp). Red-brown spinel (150 gp). Peridot (70 gp).
Zedaar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He is portly but not overly obese. His crest is white and curly. His red eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Zedaar will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zedaar took refuge in the ruined castle and found the beat up club and armor he uses now. He inherited the family business which he has now maintained for 15 years.
Motivation: Wants his loneliness to end; and regain custody of his son
Ideals: Extrovert. Bonds: Family, Nature, Job, Has a crush. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 14)
Armor Class 15
Hit Points 131 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Infernal
Attacks Melee +7 / 4d6+2, Ranged +10 / 4d6+5, Grapple +5
Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Black velvet mask with numerous citrines (40 gp). A delicate brass dragon egg (50 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Sapphire pendant on gold chain (1600 gp). Embroidered and bejeweled glove (4000 gp). Brass mug with jade inlays (400 gp). A silver and pearl hairclip (50 gp). A silver and pearl hairclip (50 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.
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