Cairn Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a violet top hat and violet clothes. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: Cairn wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Shoemaker, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To be a Shoemaker again.
Ideals: Fighting, Disciplined. Bonds: Job, Poor, Criminal record. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1600 gp. 1 Minor magic item.
Darrow Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He carries a battered kukri and tarnished bastard sword as well. He has moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is calm most of the time but flees social interaction. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Darrow took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. Golden yellow topaz (1000 gp). Moss agate (14 gp). Deep blue spinel (1000 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a brown suit. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and he is content
Ideals: Artistic. Flaws: Antagonistic, Shy, Mundane, PTSD. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Eiravel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is renowned for his bright brown suits and hats. His clothes are grease stained in places. His hair is cut close to his head. This amber eyed easterner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eiravel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eiravel. He is searching for what he claims is his rightful reward.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Military, Criminal record. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Brown-green garnet (160 gp).
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