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NPC Generator

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Advanced [show]


Thorin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time and is in decent physical shape. His head has been shaved. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: When he was but 4 years old his parents immigrated from the south. His father took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Thorin Dankil, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 370 gp. White pearl (160 gp). Amber (160 gp). 1 Magnifying glass.


Social Check DCs


Don Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey coat over a tan low-cut shirt, and a broad hat upon his head. His blonde hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his broad grey hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of goblins once and for all.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Sculptor and found it very stressful. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Professionalism. Bonds: Enemies, Religious, Job. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Don Huxley, Male Human Expert 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Cockaby Offund, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Cockaby hails from a village terrorized by brigands. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in scimitar use. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Persistence, Fighting. Bonds: Enemies, Job, Family. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cockaby Offund, Male Gnome Monk 14
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 94 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Arcana +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: 4000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Silver comb with moonstones (1000 gp). Jeweled gold crown (8000 gp). Embroidered and bejeweled glove (3000 gp). Gold and topaz bottle stopper cork (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item.


Social Check DCs


Arnold Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is an epitome of beauty. His golden hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Arnold was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Persistence. Flaws: Greedy. Bonds: Attractive, Family, Job. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Aloro, Male Half-Elf Ranger 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp.


Social Check DCs

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