Arannis Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is heavily combed to the right. His eyes are a pleasant violet.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of illithids once and for all.
History: He was always a brilliant, if unscrupulous mind. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Layabout
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Hematite (4 gp).
Gerald Winchester, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His red hair is smooth and relatively long. His brown unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His mother raised him in a mountain cabin. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety.
Ideals: Justice. Flaws: Disease, Secretive. Bonds: Attractive, Nature. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 85 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1100 gp. Amber (60 gp). White pearl (60 gp). Obsidian (8 gp). Aquamarine (1200 gp). Star rose quartz (20 gp). 1 Minor magic item.
Broce Timbers, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Broce was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Broce's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Seamstress
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1300 gp. Black pearl (1300 gp). Iolite (70 gp). Jasper (70 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vanuath Nailo, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man typically wears green cloth garments or leather armor. His black hair is singed and shortened. His violet eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Interpreter in town.
History: Vanuath was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran, Celestial, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


