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NPC Generator

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Advanced [show]


Qemuel Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Qemuel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, In love, Attractive. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Qemuel Instinct, Male Tiefling Warlock 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 100 sp.


Social Check DCs


Cask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He usually wears his yellow robe and has his glaive always slung over his shoulder. His brown fur has been sun bleached extensively. He has a dull look in his yellow eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: The child of eastern immigrants he idolized his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Nature, Military, Immigrant. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Cask Plume, Male Tabaxi Adept 3
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Dudley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear red clothing when he does not wear armor. His hair, while still mostly blonde, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Cursed with a spirit at a very young age, Patrick has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to get laid; and to reunite with his absent father

Flaws: Insomniac, Antagonistic, Disease. Bonds: Rich, Family, Has a crush. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Patrick Dudley, Male Human Cleric 6
Medium (6'1") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 100 gp. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Erias Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely brown suit with yellow socks and a vest with buckled shoes. His brown hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Addict, Sensitive. Bonds: Rich. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Erias Goldfinder, Male Dwarf Expert 3
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Black pearl (500 gp). Blue quartz (7 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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