Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sapply Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears grey leather gloves, a grey jacket, and tight pants. He wears his blonde hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To protect his home; and he is greedy

Ideals: Athletic. Flaws: Secretive. Bonds: Military, Rich, Guardian. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Sapply Shadowcloak, Male Gnome Monk 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Jet (70 gp).


Social Check DCs


Gilbert Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a lance on his belt. He wears his blonde hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Amakiir, Male Half-Elf Commoner 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is also unnaturally pale. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 6 years old his parents immigrated from the south. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Patrick Hildenman, Male Half-Elf Warrior 10
Medium (5'2") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Alex Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black cloak and cross-gartered green stockings. He has done his best to style his golden hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Shepherd. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 14 years.

Motivation: Sabotage a competitor.

Bonds: Job, Rich, Immigrant. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Raethran, Male Half-Elf Commoner 4
Medium (5'9") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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