Joser Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has dyed his greying black hair a little too much giving a sharp black color. His blue eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Joser took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Attractive, In love. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Norman Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Religious. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 600 sp.
Fargrim Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Animal Trainer, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Joker. Bonds: Rich, Attractive, Enemies, Slave, Job. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Riardon Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His hair is long and blonde with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south, but his parents moved at a very young age to the east. When Riardon reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Greedy. Bonds: Attractive, Religious, Immigrant, Military. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp.
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