Umpen Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his auburn hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Aquan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Enialis Othronus, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His deerstalker hat is riddled with cuts and holes. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Enialis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Alex Fulton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He sports a long silver beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a mountains tribe. Alex was born on a far western mountains where he grew up under the tutelage of his father, an expert Sailor. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.
Ideals: Fighting. Bonds: Immigrant, Job, Adventurer, Nature, Enemies. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Undercommon, Halfling
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Adrex Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His wide-brimmed hat is riddled with cuts and holes. His gold eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He has a crush on the local Performer; and he's looking for his big break
Flaws: Ugly, Hedonist, Forgetful. Bonds: Poor, Immigrant. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
