Tethren Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor, and he perpetually has his scythe ready. He keeps his silver hair in a flapper bob. His eyes are a pleasant silver.
Personality: Tethren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with his god.
History: He comes from a rich western family. He moved from fad to fad and when he turned 15 he discovered dancing. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is compelled to act according to his religious beliefs; and to protect his home
Ideals: Fighting, Artistic. Bonds: Religious, Rich, Guardian. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. A miniature golden chest with tiny emeralds lining the top (130 gp). A delicate silver chain set with a tourmaline (100 gp).
Halander Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of the sun god around his neck, and a kukri on his belt. His blonde hair is smooth and relatively long. He has green eyes and a brown hat with a white feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Halander took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halander fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Gifted. Bonds: Rich. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 16
Hit Points 43 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Red-brown spinel (100 gp). Jet (100 gp).
Hugh Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear black tank tops with green pants. He has wavy brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Hugh was born in the west. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is terrified, and will act out of fear; and wants to work out more often
Ideals: Athletic, Artistic, Persistence. Flaws: Fearful. Bonds: In love. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kildrak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is thinning but still full. He has a dull look in his brown eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south to a Sellsword, Kildrak learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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