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NPC Generator

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Advanced [show]


Aramil Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His red hair and beard is wavy and long. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 3 years old his parents immigrated from the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and to unite with his brother

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Aramil Gyula, Male Half-Elf Commoner 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 370 gp.


Social Check DCs


Cloak Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His gray fur is long and unkept. His eyes, though not visible through his cowl, are yellow.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Mercenary, but he was a colossal failure. He became a Architect soon after.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Disease, Fearful. Bonds: Religious, Job. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Cloak Of Claws, Male Tabaxi Paladin 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1200 gp.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown broad hat and brown clothes. His black hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Selfish, Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Gomory Harrington, Male Human Ranger 11
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2600 gp. Sardonyx (60 gp). Jet (60 gp). Golden yellow topaz (1200 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Travok Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.

Motivation: To get a good night's sleep; and expand his business

Flaws: Shy, Insomniac. Bonds: Has a crush, Slave, Job. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Travok Trueblood, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 9000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs

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