Leaf Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His red fur is braided into rings. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a necromancer, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Mentor, Attractive. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp.
Kelter Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries rapiers. His hair is white and very short. His fierce violet eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.
History: Kelter was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Hunter
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 4 Antitoxin.
Lûga Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large white tufts of hair around his ears. His eyes are brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.
History: A powerful wizard made him what he is. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Mentor, Immigrant. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 63 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Undercommon, Celestial
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Possessions: 300 pp. Amethyst (120 gp). Malachite (5 gp). Silver pearl (120 gp). Zircon (50 gp). Red garnet (120 gp). Blue quartz (5 gp). Carnelian (50 gp). Deep green spinel (120 gp). Blue star sapphire (900 gp). Obsidian (5 gp). Obsidian (5 gp). Black star sapphire (900 gp). Citrine (50 gp). Malachite (5 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Zircon (50 gp). Alexandrite (600 gp). Moonstone (50 gp).
Pelt Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is white and curly. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Pelt was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Pelt's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.
Motivation: He wants to get laid; and he has a crush on the local blacksmith
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Poor, Has a crush. Occupation: Stylist
Voice: Raspy
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 31 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
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