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NPC Generator

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Advanced [show]


Oblar Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His wide-brimmed hat is riddled with cuts and holes. His eyes are green and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Baker, but he was a colossal failure. He became a Mercenary soon after.

Motivation: To be a Baker again.

Ideals: Entrepeneur. Flaws: Ugly, Fearful, Disease. Bonds: Job. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Oblar Underbough, Male Halfling Barbarian 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Giant, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 350 gp.


Social Check DCs


John Camden, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered kukri and tarnished morningstar as well. With bright chestnut hair and a scraggly beard. His violet eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Flaws: Fearful, Disease. Bonds: Criminal record. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Camden, Male Human Bard 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 18000 sp. Eye agate (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tûmûg Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Bookbinder, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Barber soon after.

Motivation: He wants to get laid; and wants a kiss

Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Job, Poor, Has a crush. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Tûmûg Winthrop, Male Half-Orc Cleric 14
Medium (5'0") Half-Orc, Lawful Good (CR 14)
Armor Class 13
Hit Points 102 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Arcana +6, Intimidation +8
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 100 pp. Moonstone (70 gp). Freshwater pearl (4 gp). Aquamarine (400 gp). Obsidian (4 gp). Jet (140 gp). Red spinel (140 gp). Red-brown spinel (140 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. He has styled his golden hair well, parting it to the left. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilthur grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilthur. He used his abilities to trick people and travel the world for free.

Motivation: To protect his home; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated, Entrepeneur. Bonds: Rich, Criminal record, Guardian. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Gilthur Fallack, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 17 (+3)8 (-1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 140 pp.


Social Check DCs

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