Valafar Flair, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His hair, while still mostly dark red, has prominent grey streaks. His gold eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 800 gp. Bloodstone (30 gp).
Roland Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting white shirt and pants. He wears his black hair up. His eyes, though not visible through his cowl, are blue.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A deep hatred of dire rats.
Flaws: Antagonistic. Bonds: Immigrant, Enemies, Poor, Adventurer. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Rolen Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Mercenary profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Joker. Bonds: Job, Rich. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 31 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 3000 gp. Citrine (70 gp). Coral (60 gp). Obsidian (4 gp). Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a green and red robe with the hood down. He keeps his long yellow fur kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: Spring is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Mentor. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 | 2 |
Possessions: 1600 gp. Black velvet mask with numerous citrines (60 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp).
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