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NPC Generator

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Advanced [show]


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a yellow cloak and cross-gartered green stockings. His skin is also unnaturally pale. His hair is golden and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Anthony took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Anthony Kenley, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 9000 sp. 2 Holy water. 1 Alchemist’s fire.


Social Check DCs


Uraim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. His red hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. He hasn't been sleeping well lately.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Depressed, Disease, Insomniac. Bonds: Poor, Criminal record. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Uraim Holderhek, Male Dwarf Monk 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Undercommon, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Citrine (20 gp). Coral (100 gp). Banded agate (4 gp).


Social Check DCs


Bertram Washington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his warhammer. His blonde hair and beard is wavy and long. His eyes are likewise green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Washington, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3200 sp.


Social Check DCs


Erias Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is singed and shortened. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of eastern immigrants he idolized his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the east, certain he would find work there.

Motivation: A rival would like him out of the picture; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Criminal record, Immigrant. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Erias Torunn, Male Dwarf Monk 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)18 (+4) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs

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