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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Reynard Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He carries a battered morningstar and tarnished whip as well. With a patchy golden beard and wild golden hair. He has several tiny topaz earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. His martial abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Selfish. Bonds: Rich. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Reynard Copeland, Male Human Aristocrat 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 310 pp.


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, and carries shortspears. His auburn hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small island village. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Human people; and to be a barrister again

Ideals: Fighting, Professionalism. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Remington, Male Human Adept 7
Medium (6'1") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 11 (+0)14 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Rock crystal (30 gp). Aquamarine (1600 gp). Rose (30 gp). Coral (150 gp).


Social Check DCs


Riardon Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is smooth and relatively long. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Riardon Xistsrith, Male Elf Rogue 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tricking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is black, silky, and of moderate length. His eyes are green and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: He was born into a rich family. When Tricking reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur, Philantrophist. Bonds: Attractive, Military, Rich. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Tricking Of World, Male Tabaxi Monk 4
Medium (5'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. 1 Simple lock. 1 Superior lock. 1 Superior lock. 1 Silk rope.


Social Check DCs

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