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NPC Generator

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Advanced [show]


Damien Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large black mantle and cape that has been intricately interwoven into his tan robe. His black hair is kept up in a ponytail inside a top hat. His thin eyebrows rest above his beady hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Ugly, Shy, Lazy. Bonds: Rich. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Damien Porridgepot, Male Halfling Wizard 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 18 (+4)12 (+1)
Skills Animal Handling +7, History +5
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Zepar Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his grey robe and has his bow always slung over his shoulder, and a wedding ring on his right hand. He has styled his purple hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Zepar was born the youngest of three triplets. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father.

Flaws: Impulsive. Bonds: In love, Family, Immigrant, Enemies. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zepar Amuse, Male Tiefling Monk 1
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp. Sard (70 gp).


Social Check DCs


Rael Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and pastel handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His auburn hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and regain custody of his daughter

Ideals: Justice. Bonds: Attractive, Mentor, Family. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Rael Suithrasas, Male Elf Druid 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and likes to wear ponchos typically of a light brown in addition to tight pants. His right leg appears badly burned and disfigured. His long brown hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Gifted. Flaws: Addict, Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

William Berkeley, Male Human Cleric 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. Rock crystal (60 gp).


Social Check DCs

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