Baern Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. He wears a Stetson hat to cover his moderate length brown hair. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 15th year, his parents were killed by a illithids raid, leaving Baern alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and many illithids want him driven away
Flaws: Antagonistic, Addict. Bonds: Enemies, Adventurer. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp. Jasper (60 gp).
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears many layers of old clothing at all times. He has a hunchback. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: He was born at the edge of vast desert. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly, Insane, Hedonist. Bonds: Poor, Nature, Job. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 87 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial, Aquan, Goblin
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Tree Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His fur is cut close to his head. He has hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a Mercenary, his mother struggled to pay the bills. After coming to the age of reason, Tree took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Poor, Military. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His brown fur is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a necromancer, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Athletic, Philantrophist. Bonds: Attractive, Family, Mentor. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Silver comb with moonstones (1000 gp). Gold dragon comb with red garnet eye (1400 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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