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NPC Generator

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Advanced [show]


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a blue suit, white shirt, and brown tie. He wears a colorful flower in his golden hair. His eyes are likewise hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: The child of a Gardener, who enjoyed hunting, Nuraval was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers.

Ideals: Professionalism. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1700 sp. Deep green spinel (130 gp).


Social Check DCs


Stannor Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his white hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Barkeep. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Flaws: Shy. Bonds: Rich, Job, Military, Immigrant. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Stannor Bigheart, Male Halfling Sorcerer 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 10 (+0)8 (-1)
Skills Arcana +5, Deception +1
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 gp.


Social Check DCs


Kite Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length orange fur. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To pay off his debts; and wants a kiss

Flaws: Ugly, Impulsive. Bonds: Nature, Rich, Has a crush, Debt. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Kite Mist, Male Tabaxi Wizard 5
Medium (5'8") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills History +4, Insight +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Gruk Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a white costume with the symbols of the four houses of cards on his torso. His blonde hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gruk hails from a village terrorized by illithids. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Further expansion of business; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Job, Enemies, Family. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Gruk Sharps, Male Half-Orc Warrior 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)10 (+0) 18 (+4)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. A delicate brass dragon egg (60 gp). Gold and topaz bottle stopper cork (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs

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