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NPC Generator

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Advanced [show]


Hunter Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His long black hair is drawn into a two foot long braid. His eyes are violet and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage

Flaws: Emotional. Bonds: Criminal record, Nature, Family, Has a crush. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Hunter Kendal, Male Human Fighter 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2300 gp. Bloodstone (60 gp).


Social Check DCs


Aramil Withrethin, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a pastel suit, violet shirt, and pastel tie. His long brown hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted psionic powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Bonds: Guardian, Military, Nature, Rich. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Aramil Withrethin, Male Elf Ranger 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. 1 Masterwork Thieves’ tools.


Social Check DCs


Ozyman Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt, and his gloved hand is found clutching a mace. His black hair is styled in orderly dreadlocks. He has a dull look in his brown eyes.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Dyer, but he got bored and became a Layabout. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Criminal record. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Ozyman Stoutbridge, Male Halfling Commoner 13
Small (3'4") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 73 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 9 (-1)18 (+4)
Skills Athletics +5, Stealth +7
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Fire opal pendant on a fine gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Fire opal pendant on a fine gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Don Weston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He wears his white hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Weston, Male Human Fighter 10
Medium (6'2") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills History +4, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 110 pp. Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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