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NPC Generator

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Advanced [show]


Rolen Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Poor. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolen Floshem, Male Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1200 sp. White opal (900 gp). White pearl (70 gp). White pearl (70 gp).


Social Check DCs


Beast Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Stableman uniform. His fur is short and orange. His thin eyebrows rest above his beady yellow eyes.

Personality: Calm and collected, he is a well trained Stableman. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He struck the Stableman job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Mentor. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Beast Of Clay, Male Tabaxi Monk 5
Medium (5'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)9 (-1) 13 (+1)20 (+5)
Skills Intimidation +8, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theodoric Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Nature, Adventurer. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Theodoric Durkin, Male Half-Elf Druid 10
Medium (4'11") Half-Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 36 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Stealth +8, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pûgrish Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His thin eyebrows rest above his beady amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Pûgrish enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Nature, Mentor. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Pûgrish Stanton, Male Half-Orc Commoner 5
Medium (6'9") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 18 (+4)8 (-1) 12 (+1)9 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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