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NPC Generator

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Advanced [show]


Roland Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear brown clothing when he does not wear armor. His hair is short and black. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the north. He dropped out of school before completing his studies. He became a Spice Merchant soon after.

Motivation: To prove his worth to the world; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Athletic, Logical. Flaws: Impulsive. Bonds: Enemies, Immigrant, Job. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Roland Kelsey, Male Human Warrior 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Theodoric Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is braided into rings. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theodoric took refuge in the large cave and found the beat up hammer and armor he uses now. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Romeo, Male Half-Elf Expert 4
Medium (5'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Marbas Sly, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He has brown hair. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he's in love

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Rich, Job. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Marbas Sly, Male Tiefling Druid 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)18 (+4) 15 (+2)21 (+5)
Skills Insight +5, Performance +8
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Just what you see.


Social Check DCs


Duergath Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Herbalist does. His auburn hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Herbalist. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist. Bonds: Job, Military, Enemies. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Duergath Goblinbane, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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