Silvo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He sports a long silver beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Fisher, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and expand his business
Ideals: Philantrophist, Entrepeneur, Athletic. Bonds: Rich, Attractive, Job. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 180 gp. 1 Masterwork Uncommon Weapon.
Cask Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright tan suits and hats, and a wedding ring on his right hand. He wears a colorful flower in his black fur. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker. Bonds: In love, Attractive, Rich, Immigrant, Mentor. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. Lapis lazuli (7 gp). Violet garnet (1100 gp). Amethyst (120 gp). Onyx (40 gp).
Arumawann Dunben, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white costume with the symbols of the sun god on his torso. He wears his chestnut hair up. His thin eyebrows rest above his beady hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a plains tribe. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Poor. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 90 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +8
Possessions: 2500 gp. Brown-green garnet (120 gp). Red garnet (120 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Hematite (13 gp). Eye agate (13 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Edge Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'3". He prefers to wear violet pants and tee shirts, and his gloved hand is found clutching a glaive. His lavender fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Edge was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Edge's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying sister.
Motivation: He feels threatened by others; and he desires power and/or immortality
Ideals: Gifted. Flaws: Depressed, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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