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NPC Generator

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Advanced [show]


Thomas Van Es, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He dresses in black turtlenecks beneath a white coat with brown slacks. He has a hunchback. His silver hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Thomas will drive conversation. He also is a firm believer in the manly ideal.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Doctor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Extrovert. Flaws: Ugly, Impulsive, Addict. Bonds: Family. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Thomas Van Es, Male Human Cleric 7
Medium (6'1") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 8 (-1)11 (+0)
Skills Animal Handling +2, Religion +6
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey shirt with thin violet vertical stripes and black pants. His black fur is long and unkept. His thin eyebrows rest above his beady green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a forest tribe. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was granted druidic powers by his dying brother.

Motivation: A strong sense of loyalty to Tabaxi people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Drifting Shoe, Male Tabaxi Commoner 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills History +4, Stealth +2
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs


Conrad Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Fortune-teller does. He wears his black hair down. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fortune-teller like his father before him.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Athletic, Justice. Flaws: Racist. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Conrad Martell, Male Half-Elf Cleric 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Adran Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears just a red suit. His silver hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Adran has worked very hard to control his curse. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Adran Holimion, Male Half-Elf Fighter 6
Medium (5'0") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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