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Advanced [show]


Drifting Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. His fur is cut close to his head. His eyes are blue and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Fearful, Mundane. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Drifting Prim Posies, Male Tabaxi Bard 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His black hair is kept up in a ponytail inside a wide-brimmed hat. His fierce blue eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Uraim studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Uraim Aranore, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Elven conditions. He's since become an addict/alcoholic.

Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to elven people

Flaws: Shy, Addict, Racist. Bonds: Nature, In love. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Halimath Iranapha, Male Elf Ranger 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)14 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Baradad Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky white painted plate armor. His scarlet crest is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal poetry training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Military. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Baradad Bhenkumbyrznaax, Male Dragonborn Rogue 7
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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