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NPC Generator

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Advanced [show]


Anverth Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. He is bald on top and has large silver tufts of hair around his ears. His thin eyebrows rest above his beady brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away; and he wants revenge against illithids

Flaws: Ugly, Cynical, Mundane. Bonds: Poor, Enemies, Immigrant. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Anverth Scheppen, Male Gnome Commoner 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. Amber (160 gp). Aquamarine (500 gp). Carnelian (60 gp).


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His red hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Bertram was born on a far western island where he grew up under the tutelage of his mother, an expert Stableman. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Nibley, Male Human Cleric 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Clifton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a rapier. His golden hair is slicked back into a classic pompadour. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Addict. Bonds: Mentor, Rich, Adventurer. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

William Clifton, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Nature +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He has blonde hair. His violet eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Ruler. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Fulbar studied abroad. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He then took over the family business and is one of the better Ruler for hire.

Motivation: He feels kind of lost in life; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Gifted. Flaws: Fearful, Racist, Depressed. Bonds: Job. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Fulbar Silvereyes, Male Halfling Druid 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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