Bhevek Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Bhevek lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Halfling conditions. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Family. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 91 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 |
Possessions: 5000 gp. Chrysoprase (50 gp). Aquamarine (900 gp). Sardonyx (50 gp). Sard (50 gp). Bloodstone (50 gp). Carnelian (50 gp). Fiery yellow corundum (700 gp). Sardonyx (50 gp). Obsidian (16 gp). Rhodochrosite (16 gp). Citrine (50 gp). Tourmaline (50 gp). Sard (50 gp). Black pearl (900 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shifting Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His cinnamon fur has been sun bleached extensively. His eyes, though not visible through his cowl, are copper.
Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his mother.
History: He was born into a rich family. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Adventurer, Family. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 1 Banded mail. 1 Darkwood Buckler. 1 Breastplate.
Trym Spalding, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his falchion ready. He has wavy auburn hair. His eyes are likewise gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Immigrant. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 160 gp.
Uthemar Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. He sports a long white beard, and similarly colored long hair. He has a tattooed face.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He uses divination through singing.
History: He was born in a small island village. His father was a soldier and died while he was still young. Uthemar was left his father's suit of armor and trained in its use and care. He was granted druidic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to elven people
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Poor, Nature, Military. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1100 gp. Citrine (50 gp). Aquamarine (700 gp). Hematite (10 gp). Sardonyx (50 gp). Rock crystal (50 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
