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NPC Generator

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Advanced [show]


Smoking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is generally well dressed albeit a few years behind the times. He has moderate length white fur. His eyes are hazel and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Poor, Family. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Smoking Shoe, Male Tabaxi Barbarian 12
Medium (6'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 80 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills History +6, Medicine +6
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Banded agate (11 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He has moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.

History: He was raised by priests from a young age. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Ahrim Merit, Male Tiefling Rogue 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6

Possessions: 1400 gp. Obsidian (10 gp). Peridot (60 gp). Rose (60 gp). Black pearl (1000 gp). Red garnet (80 gp). 1 Minor magic item.


Social Check DCs


Hupe Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears yellow painted combat armor at almost all times. His chestnut hair is lengthy. His eyes are amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Hupe lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Job, Adventurer, Family. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Hupe Fastfoot, Male Halfling Expert 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. Peridot (50 gp). Deep blue spinel (300 gp). Tiger eye turquoise (9 gp). Jade (160 gp).


Social Check DCs


Mugrunden Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, and he perpetually has his club ready. He wears his silver crest up. He has a tattooed face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a slaver, Mugrunden was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Spy again; and he wants revenge against goblins

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Enemies, Mentor, Job. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Mugrunden Phrahdrandon, Male Dragonborn Ranger 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs

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