Wiggens Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting black shirt and pants. His hair is long and chestnut with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His violet eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Wiggens has worked very hard to control his curse. During his travels, Wiggens and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wiggens discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wiggens fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of brigands
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Poor, Slave. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 50 pp.
Rimple Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean pastel cloak covering his clean studded leather. He sports a flattop hair cut. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west to a Animal Trainer, Rimple learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Animal Trainer like his father before him.
Motivation: Further expansion of business; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Astar Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He wears a red collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a quarterstaff. His hair is short and red. He has a tattooed face.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Astar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Knight like his father before him.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Philantrophist. Bonds: Job, Slave, Nature, Guardian. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Citrine (20 gp). Rose (20 gp).
Flask Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His fur is black and curly. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Family. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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