Aust Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown costume with the symbols of the four houses of cards on his torso. His auburn hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He struck the Cook job and began his own company from there.
Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark
Bonds: Adventurer, Poor, Job, Family. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 46 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 7 (-2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2200 gp. Large well-done wool tapestry (400 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item.
Gimgen Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His chestnut hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of gnolls once and for all.
History: Gimgen hails from a village terrorized by gnolls. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and regain custody of his daughter
Ideals: Fighting, Athletic. Flaws: Ugly, PTSD. Bonds: Family, Enemies. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 380 gp.
Heskan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears an entirely green suit with tan socks and a vest with buckled shoes. He wears his red crest up. His skin is flawless and his gold eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Heskan studied abroad. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and he wants revenge against gnolls
Ideals: Justice, Gifted. Bonds: Attractive, Enemies, Slave. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 18)
Armor Class 10
Hit Points 87 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1700 pp. Golden yellow topaz (900 gp). Aquamarine (900 gp). Brown-green garnet (60 gp). Carnelian (20 gp). Emerald (1000 gp). Violet garnet (900 gp). Star rose quartz (20 gp). Sardonyx (20 gp). Violet garnet (900 gp). Tiger eye turquoise (9 gp). Rock crystal (20 gp). Rose (20 gp). Azurite (9 gp). Amethyst (60 gp). Red-brown spinel (60 gp). Malachite (9 gp). Azurite (9 gp). Violet garnet (900 gp). Eye agate (9 gp). Onyx (20 gp). Chrysoberyl (60 gp). Aquamarine (900 gp). Peridot (20 gp). 1 Medium magic item.
Curran Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears a fancy black suit. He has a small bristly mustache and wavy red hair. His eyes are green and he is always smoking a pipe.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the west. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.
Motivation: To prove his worth to the world; and further expansion of business
Flaws: Racist, Impulsive. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Brass mug with jade inlays (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!


