Chay Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He tends to wear a white poncho over his likewise colored trousers and shirt. He has a hunchback. He has a brown handlebar mustache and slicked back brown hair. He has amber eyes and a white hat with a red feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to travel the world and help people.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Ugly, Fearful, Antagonistic. Bonds: Family. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 270 gp.
Nordak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered singing. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical, Artistic. Bonds: Attractive, Nature. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Baern Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Seamstress. His skin is fair and his fingers are delicate and long. His golden hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Baern took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has worked as a Seamstress like his father before him.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy green pantaloons and a brown scarf. His auburn hair is still thick. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Stylist. Nelkin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 71 (16d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Abyssal, Goblin
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 11000 gp. Red-brown spinel (140 gp). Lapis lazuli (6 gp). Hematite (6 gp). Malachite (6 gp). Brown-green garnet (140 gp). Black opal (600 gp). Golden pearl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!


