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Advanced [show]


Mindartis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his brown hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.

Motivation: Money/treasure.

Ideals: Joker, Extrovert, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mindartis Ofandrus, Male Elf Warlock 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 78 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 500 pp.


Social Check DCs


Elaim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. His long silver hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Elaim took refuge in the ruined castle and found the beat up halberd and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and a deep hatred of goblins

Ideals: Opinionated. Flaws: Disease. Bonds: Nature, Adventurer, Enemies. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Elaim Glanhig, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Banded agate (4 gp).


Social Check DCs


Ar-Gul Eastoft, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green shirt with thin pastel vertical stripes and white pants. His silver hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and to be a cartwright again

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Ar-Gul Eastoft, Male Half-Orc Wizard 8
Medium (6'3") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Solid gold idol (700 gp). Jeweled gold crown (3000 gp). Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Brottor Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear green clothing when he does not wear armor. He has a small bristly mustache and wavy brown hair. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies, Rich. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Brottor Aranore, Male Dwarf Monk 10
Medium (4'4") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 17 (+3)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 50 pp.


Social Check DCs

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