Tricking Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, brown, dusty cloak. His long yellow fur is drawn into a two foot long braid. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: Tricking was born in the east. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Logical, Persistence. Bonds: Immigrant, Attractive, Rich, Family. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 60 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 250 pp. Brown-green garnet (150 gp). Tiger eye turquoise (13 gp). Aquamarine (1500 gp). Brown diamond (3000 gp). Alexandrite (1500 gp). Malachite (13 gp). Blue star sapphire (1000 gp).
Oppleby Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy black suit. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Oppleby was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Athletic, Joker, Justice. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His fur is short and beige. His yellow eyes are passionate and lively.
Personality: Seven is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Unemployed
Voice: Speaks with a cold
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Damien Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars and is in decent physical shape. He wears his black hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Damien grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.
Motivation: To pay off his debts.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Debt. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Amethyst (150 gp). Amethyst (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!