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Advanced [show]


Gargax Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gargax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gargax. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Insane, Mundane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Gargax Hashphronyxadyn, Male Dragonborn Ranger 14
Medium (6'1") Dragonborn, Lawful Evil (CR 14)
Armor Class 11
Hit Points 97 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Athletics +7, Survival +7
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 1000 pp. Embroidered and bejeweled glove (4000 gp). Embroidered and bejeweled glove (4000 gp). Carved bone or ivory statuette (40 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Sapphire pendant on gold chain (1200 gp). Gold and topaz bottle stopper cork (300 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Merihim and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Merihim Dodge, Male Tiefling Commoner 7
Medium (6'3") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1200 gp. Deep blue spinel (700 gp). Black pearl (700 gp). Fiery yellow corundum (1400 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hork Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is heavily combed to the left. This brown eyed easterner is not easily forgotten.

Personality: Hork is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in a small island village. A freak accident while working with his Barrister mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Enemies, Nature. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Hork Ramsey, Male Half-Orc Sorcerer 7
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 16 (+3)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: Zircon (50 gp).


Social Check DCs


Gnarsh Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His red hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions

Bonds: Adventurer, Religious, Rich, Criminal record, Family. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Gnarsh Chatham, Male Half-Orc Aristocrat 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 70000 cp. Chrysoprase (60 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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