Broce Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Junk Dealer. His red hair, when down, is lengthy. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 24000 cp. Jet (110 gp). Eye agate (10 gp).
Norman Van Es, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Fisher does. His moppish red hair is in a traditional bowl cut. His eyes are likewise gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born the only child of a wealthy merchant. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Entrepeneur. Bonds: Job, Criminal record, Military, Family. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Superior lock.
Lance Read, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long white hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.
History: He was born at the edge of vast forest. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Flaws: Selfish, Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 800 sp. 1 Masterwork Light steel shield.
Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His white hair and beard is wavy and long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Cockaby was born the youngest of three triplets. He moved out north to avoid the crime he committed. He was granted druidic powers by his dying sister.
Motivation: To reunite with his absent mother; and doesn't want to be a sellsword and was forced into it by his family
Ideals: Gifted. Bonds: Attractive, Enemies, Criminal record, Family. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 42 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 600 gp. Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

