Oskar Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple yellow robe with tan stripes complete with hood. His tied-back hair is silver. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. When Oskar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Immigrant. Occupation: Banker
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 600 sp.
Thar Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has chestnut hair. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: Sold as a small child to a wizard, Thar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Thar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Thar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Calcitro Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has shaved his head bald. His blue eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. Calcitro is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Calcitro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Calcitro. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's repulsed by the PC; and to unite with his brother
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, In love, Family, Criminal record. Occupation: Healer
Voice: American accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Gnoll, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. Gold dragon comb with red garnet eye (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears baggy yellow pantaloons and a brown scarf. He has a hunchback. His auburn hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast desert. Morkral was born on a far southern desert where he grew up under the tutelage of his mother, an expert Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Racist. Bonds: Rich, Nature, Immigrant. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 500 sp. 1 Half-Plate.
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