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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Adran Floshem, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears blue trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. His black hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: He was born in the west, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Adran Floshem, Male Elf Adept 9
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 60 pp. Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His auburn hair is kept up in a ponytail inside a broad hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Arnold Branson, Male Human Ranger 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 13 (+1)18 (+4)
Skills Athletics +2, Deception +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Moonstone (40 gp).


Social Check DCs


Don Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is smooth and relatively long. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and wants to open a new tavern

Bonds: Criminal record, Military, Mentor, Job, Adventurer. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Don Almeida, Male Half-Elf Commoner 1
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Nordak Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green cloak and cross-gartered violet stockings. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: Nordak was raised in a hard working conservative environment. Nordak was born on a far northern forest where he grew up under the tutelage of his father, an expert Interpreter. He has drifted from career to career and currently works as a Interpreter.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Nordak Balderk, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 20 (+5)12 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp.


Social Check DCs

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