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NPC Generator

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Advanced [show]


Vonbin Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. His long silver hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Flaws: Secretive. Bonds: Attractive, Job, Poor, Mentor. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Vonbin Trueblood, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of luck around his neck, and a sword on his belt, he is not a threatening figure. His blonde hair is singed and shortened. His eyes are amber and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Graham, Male Human Ranger 2
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Marbas Patience, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze, and carries scimitars. His hair is dark red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Marbas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Marbas's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Rich, Attractive. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Marbas Patience, Male Tiefling Rogue 8
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)16 (+3) 8 (-1)20 (+5)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1400 gp. Moss agate (13 gp).


Social Check DCs


Gennal Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His silver hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Gennal Horner, Male Half-Elf Paladin 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs

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