Flak Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a green coat over a grey low-cut shirt, and a Stetson hat upon his head. His white hair and beard is wavy and long. His green unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family Flak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker, Justice. Flaws: Disease. Bonds: Criminal record, Religious. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 17)
Armor Class 11
Hit Points 72 (17d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1700 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1700 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (100 gp).
Habor Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a simple brown robe with green stripes complete with hood. His whole body is exceptionally muscular. His hair is silver, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small plains village. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He became a Dilettante soon after.
Motivation: Further expansion of business; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Opinionated. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 48 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Draconic, Gnome
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
Possessions: 1300 gp. Tiger eye turquoise (4 gp). Star rose quartz (40 gp). Golden pearl (60 gp). Emerald (1400 gp).
Mogg Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His black hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Shy. Bonds: Poor, Religious, Military. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp.
Erias Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: He is currently in port desperately looking for someone to get him out; and revenge
Flaws: Disease. Bonds: Enemies, Poor, Criminal record, Slave. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 20 (+5) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: Silver chalice with lapis lazuli gems (180 gp). Large well-done wool tapestry (100 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!

