Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His red hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ozyman hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted from career to career and currently works as a Marshal.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and revenge
Flaws: Disease. Bonds: Poor, Adventurer, Enemies, Job. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 16)
Armor Class 15
Hit Points 126 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Celestial
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +7
Possessions: 12000 gp. Blue sapphire (1500 gp). Lapis lazuli (15 gp). Peridot (40 gp). Deep green spinel (50 gp). Rose (40 gp). Onyx (40 gp). Star rose quartz (40 gp). Banded agate (15 gp). Hematite (15 gp). Golden yellow topaz (200 gp). Hematite (15 gp). Golden pearl (50 gp). Brown-green garnet (50 gp). Violet garnet (200 gp). Banded agate (15 gp). 1 Medium magic item.
Grisha Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his right hand. He keeps his brown hair in a pixie cut. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the west. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Grisha never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love
Ideals: Pacifist. Flaws: Antagonistic. Bonds: In love, Religious, Slave. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 700 gp.
Aramil Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He has wavy black hair. His eyes are amber and he is always smoking a pipe.
Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Aramil has worked very hard to control his curse. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear.
Ideals: Extrovert. Flaws: Fearful, Ugly, Disease. Bonds: Rich. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 6000 gp. Rich purple corundum (1000 gp). Jade (120 gp). Violet garnet (800 gp). 1 Medium magic item.
Salasar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears brown leather gloves, a brown jacket, and tight pants. His right leg appears badly burned and disfigured. His red crest is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Unemployed mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Disease. Bonds: Nature, Family. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 6000 sp. Red garnet (140 gp). Blue sapphire (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
