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NPC Generator

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Advanced [show]


Dean Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He struck the Beggar job and began his own company from there.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Dean Qualanthri, Male Half-Elf Warrior 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Thervan Horineth, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a white coat over a blue low-cut shirt, and a broad hat upon his head. His white hair is still thick. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Thervan was born the youngest of three triplets. Through the years after Thervan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thervan's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Religious. Occupation: Seamstress

Voice: Deep voice with rolling R's

Attributes [hide]

Thervan Horineth, Male Elf Expert 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)17 (+3) 11 (+0)8 (-1)
Skills Acrobatics +2, History +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1300 sp. Chrysoberyl (60 gp).


Social Check DCs


Dreali Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light grey in addition to tight pants. He wears his red hair down. His green unseeing eyes seem to look past you.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Knight, Dreali learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a knight and was forced into it by his family

Flaws: Disease, Antagonistic. Bonds: Job, Family, Nature. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Dreali Wasanthi, Male Elf Barbarian 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dondon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of lances, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is golden and curly. His eyes, though not visible through his cowl, are green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Further he is a bit of a stoner and is frequently out of it.

History: Dondon lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Emotional, Addict. Bonds: Family, Adventurer. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Dondon TellPenny, Male Halfling Rogue 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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