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NPC Generator

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Advanced [show]


Mamnen Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His red hair is kept up in a ponytail inside a top hat. His black eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Logical. Bonds: Attractive, Immigrant, Nature. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Mamnen Judgment, Male Tiefling Adept 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)19 (+4) 14 (+2)17 (+3)
Skills Insight +5, Performance +6
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Just what you see.


Social Check DCs


Fargrim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is matted, messy, and big. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Fargrim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: He is greedy; and to unite with his brother

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Military, Family, Rich. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Fargrim Burrowfound, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Smoking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He keeps his long gray fur kept up in a rat tail. He has hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He struck the Ruler job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Logical. Bonds: Attractive, Slave, Job, Rich. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Smoking Shore, Male Tabaxi Fighter 4
Medium (6'3") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: Blue star sapphire (1200 gp). Rose (40 gp).


Social Check DCs


Drifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no fur. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Drifting lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Drifting Of Spirit, Male Tabaxi Adept 2
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 900 sp. Chrysoberyl (60 gp). Lapis lazuli (9 gp). Citrine (30 gp).


Social Check DCs

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