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NPC Generator

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Advanced [show]


Orsik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large blue jacket. With bright blonde hair and a scraggly beard. He has brown eyes and a blue hat with a brown feather.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast island. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants a kiss; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Athletic, Professionalism. Bonds: Guardian, Nature, Job, Has a crush. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Orsik Ungart, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Alston Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel Stetson hat and pastel clothes. His hair is long and golden with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alston took refuge in the large cave and found the beat up spear and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker, Artistic. Flaws: Insane, Disease. Bonds: Nature, Job. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Alston Turen, Male Gnome Expert 13
Small (3'6") Gnome, Chaotic Good (CR 13)
Armor Class 13
Hit Points 68 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Elven, Aquan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Eye agate (7 gp).


Social Check DCs


Târz Riley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and golden. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Shepherd and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many illithids want him driven away; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Pacifist. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Târz Riley, Male Half-Orc Rogue 3
Medium (5'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Old masterpiece painting (600 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Fulbar Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy tan suit. His brown hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Layabout job and began his own company from there.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Insomniac. Bonds: Attractive, Poor, Job, Military. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fulbar Fastfoot, Male Halfling Barbarian 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 18 (+4)16 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. 1 Tanglefoot bags.


Social Check DCs

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