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NPC Generator

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Advanced [show]


Fragrant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his beige fur in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist, Joker, Logical. Flaws: Insane. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Fragrant Running, Male Tabaxi Warlock 7
Medium (5'8") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Qemuel Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his blue hair down. His silver eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Qemuel hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Qemuel Integrity, Male Tiefling Aristocrat 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 18 (+4)14 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4

Possessions: 700 gp. Golden yellow topaz (1200 gp). Citrine (50 gp).


Social Check DCs


Dustin Heiser, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, brown shirt, and grey tie. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: The child of western immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Immigrant, Nature. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Heiser, Male Human Warrior 2
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Oskar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Bellfounder. His white hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep

Flaws: Insomniac. Bonds: Job, Slave, Mentor, Adventurer. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Oskar Bigtoe, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Blue quartz (6 gp). 2 Holy water.


Social Check DCs

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