Hoshgrish Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts, and he perpetually has his shortspear ready. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: Hoshgrish was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Attractive, Job. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 700 sp.
Arnold Landon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and pastel handkerchief worn on his right side. He is physically well-built. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: He got into the Armorer business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Impeccable. Flaws: Shy, Disease, Fearful. Bonds: Job. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp. 1 Masterwork Light steel shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Chain shirt.
Nordak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. He has wavy red hair. He is very pretty but has cold, dead eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Flaws: Mundane, Impulsive. Bonds: Rich, Attractive, Religious. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 260 gp. 4 Holy water.
Spear Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a pastel and blue robe with the hood down. His red fur is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the east. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Military, Criminal record. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 13)
Armor Class 10
Hit Points 87 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 3000 gp. Emerald (500 gp). Deep blue spinel (1400 gp). Amethyst (80 gp). Malachite (8 gp). Tourmaline (80 gp). Iolite (80 gp). Golden yellow topaz (1400 gp). Red spinel (80 gp). Lapis lazuli (8 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

